Super Robot Wars GC Gamecube English Patched Chapter 4 - Destroy the Gundam!

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Super Robot Wars GC is a game from the Super Robot Wars series and the only game released for Gamecube on 16 December 2004. I used Dolphin Emulator version 5.0 and English patch for this game.

The gameplay seems to be a mix of Dynasty Warriors Gundam and general Super Robot Wars gameplay. In every SRW games, pilots have their own spirits or people often called it magic that would help the pilot by increasing his or her morale, perfectly dodging attack once, etc. The unit also has its own terrain capability which indicated by the name of the terrain along with alphabet of S, A, B, C, or D. Units with S for land means that the unit can unleash its full potential on land and that goes the same for other terrains. The new gameplay is the concept of attack mecha body parts. All mechas have four body parts: Body (Main part. If this body part's hit point reaches zero, the entire unit considered destroyed while ignoring the other parts), Head (Sub parts. If this part's hit point reaches zero, the accuracy and evasion of the unit will drop by 30% percent as the head serves as the eyes and without it, the pilot can't see what's attacking his or her and the pilot can't dodge something that he or she can't see), Arms (Sub parts. If this part's hit point reaches zero, the weapons mounted on the arms will be rendered unusable as it couldn't be operated), Legs (Sub parts. If this part's hit point reaches zero, the movement of the unit would drop into 1 move as without legs, the unit couldn't move normally and weapons mounted on legs would probably rendered unusable).

This chapter introduced a new gameplay: Capture. When you are attacking a unit, you should see the HP of each body parts of the unit and whether the unit can be captured, usable for reserve pilot in your team, both capturable and usable or vice versa (Units piloted by main enemy characters from their respective series cannot be captured or even used by available pilot. Some units can be captured but cannot be used by available pilots such as monster type robots piloted by Dino Army or unmanned units piloted by AI). A unit can be captured if you moved the White Base closed to the unit with its entire part's HP zero (Hit Points for Arms, Legs, and Head except for main part). You will need Amuro or smaller unit such as Braiger's Bry-Thunder form to drop the body part's HP to zero first before capturing it. This will be slightly longer than usual cause we would fail the mission if we fail to do the capture mission for the first time. Once successfully captured, you can now freely capture and use units piloted by ordinary enemies for available pilot in your team anytime you want. This chapter was supposed to be the chapter for Amuro and Char's rivalry battle but too bad that I already had J9 in their Braiger to finish Char's Zaku while his unit is in low health. At least Char give praise to the J9 for beating him though.

Final update of this patch has been released! Too bad that I already make this video before the final version of the English patch for this game released. Well...nothing to worry about I guess cause I'm trying to patch the rom straight from the romhacking using my patched rom to see if it could update the patch of the rom two weeks ago. It's finished three days ago but....I haven't tested the rom patched straight from online yet, I'm gonna test the patched rom tonight from my time zone to see if the rom still work after its patch got updated.

I hope you like it. Help my channel grow by subscribe for more walkthrough. Stay tuned and enjoy :-)

Note for every Super Robot Wars games: Each character has their own respective soundtrack just like the classic Super Robot Wars series. Each soundtrack's right of the game belong to their respective owner. I have no right for these game soundtracks cause they came from the game itself.




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Tags:
Super Robot Wars
Super Robot Wars (Gamecube only)
Underrated Games
Mecha
Bandai Namco Games



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