Super Secret Ninja Agent Epic Failure Goth Nayuki!!! D= (Episode 1: The Godly Edit)
Titansurge, I am really sorry for putting off your request for such a long time. To make up for it, I dedicate this video to you. I really hope you like it ^^
God Adel:
I remember this dude... Mr. Dodge Spammer.
His strategy from last time has greatly changed.
Pros:
- Some unnecessary invincibility frames
- Many counters against aggressive players
- Teleports
- High damage Output
- Moves cannot be guarded in the air
- "Hit Lingering" See bottom for defintion
- Super Armor in some attacks
- Good AI
- Enters an "Immortal Mode" when his health is almost completely drained, in which only certain attacks can defeat him at this point (As stated by DemonicDan3, Custom stated move and crouching attacks seem to work)
Cons:
- His teleports leave huge openings
- Attacks have HUGE recovery time
- Flawed Super Armor coding allows for easy infinites
- Lack of projectiles with the exception of his insanely slow dark energy ball (Both super and normal version)
The Artificial Intelligence:
Wow, I gotta give the author a thumbs up. God Adel actually feels like an authentic boss character. However, with most boss characters come loopholes to their madness. God Adel teleports out of most pressure strings, but sometimes he'll teleport close to you, allowing you to punish him. Also, dodging his attacks can prove useful, as he leaves many openings once dodged. You can sometimes trick him into missing with his genocide cutter, just watch out for the third kick. There are times in which he can prove hard to predict, but as a rule of thumb, he will sometimes wait a moment, then run up to you to try to start a combo. It's a bit risky, but you can try to attack him as he runs up to you. Sometimes this works, other times, his super armor will allow him to run right through your attacks, and instead hit you with his own combo. He has a lack of decent projectile moves, so using projectiles might be a good idea. Aside from that, you're really on your own for this one.
Hit Lingering - This is supposed to describe when the hit definition of an attack has a hit detection which "lingers" for a while ranging from near the end of the attack, to even after the attack finishes. The best way to describe this is Lucas from Super Smash Bros. Brawl and his Up Smash.
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