Super Sidekicks (Intro)
Bout presents: Super Sidekicks (Intro)
Super Sidekicks is a 1992 soccer arcade video game developed and published by SNK. It is the first installment in the eponymous series and the second soccer game released for Neo Geo MVS, succeeding Soccer Brawl (1991). Featuring an arcade-style approach to soccer compared to other games released at the time, the title allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified two-button configuration.
Headed by Eikichi Kawasaki, Super Sidekicks was developed by most of the same team that worked on several projects for the Neo Geo platforms at SNK. Though first launched for the MVS hardware, the game was later released for both Neo Geo AES and Neo Geo CD, in addition to being re-released through download services for various consoles. The title proved popular among players and garnered positive reception from critics; praise was directed towards the graphic presentation and fast gameplay but criticism was geared towards several aspects. It was followed by various sequels and a remake.
Super Sidekicks is a soccer game that is played from a top-down perspective in a two-dimensional environment with sprites. Although it follows the same gameplay as with other soccer titles at the time and most of the rules are present as well, the game opts for a more arcade-styled approach of the sport instead of being full simulation, using a simplified control scheme. The tile features 12 teams divided into two groups which compete for the "SNK Cup": Group A (Germany, Italy, Spain, England, Mexico, Japan) and Group B (Argentina, Holland, Brazil, France, United States, South Korea).
The players' team plays against all the others in their group—then it goes into an elimination tournament's semifinals and then the final to win the cup. There is a hidden mechanic in the game that affects single-player matches; During a free kick for the AI opponent, if the player has tapped button A for player two, the AI performs a short-shot while pressing the button A performs a longer kick. One mistake noted was that Spain's kit resembles Portugal's, which would not be featured until future entries. Another mistake is Mexico's uniform color, which was corrected in the sequels.
Super Sidekicks spawned a series of three sequels and a remake; Super Sidekicks 2: The World Championship (1994), Super Sidekicks 3: The Next Glory (1995), The Ultimate 11: SNK Football Championship (1996) and Neo Geo Cup '98: The Road to the Victory (1998). The Ultimate 11 proved to be less popular than its predecessors, while Neo Geo Cup '98 served as the final game in the series. Mexican magazine Club Nintendo regarded the Super Sidekicks franchise as one of the best soccer sagas in video games, touting it to be better than Sega's Virtua Striker series.
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Release: December 14, 1992
Platforms: Arcade, Neo-Geo MVS, Neo-Geo AES, Neo-Geo CD, Nintendo Switch, PlayStation®4, PlayStation Network, Xbox One, Microsoft Windows
Developer: SNK (NeoGeo)
Publisher: SNK (Neo Geo)
Producer: Eikichi Kawasaki
Designers: Eri Koujitani, J. Mikami, Masato Miyoshi
Composers: Yoko Osaka, Yoshihiko Kitamura
Series: Super Sidekicks
Rating: Everyone (ESRB)
Game Modes: Single Player, co-op, Multiplayer (up to two players simultaneously)
Genre: Sports
Arcade, Neo-Geo MVS, Neo-Geo AES, Neo-Geo CD, Nintendo Switch, PlayStation®4, PlayStation Network, Xbox One, Microsoft Windows
Super Sidekicks garnered positive reception from players and critics. In Japan, Game Machine listed Super Sidekicks on their March 1, 1993 issue as being the fourth most-popular arcade game at the time. RePlay reported Super Sidekicks to be the tenth most-popular arcade game at the time. Marc Menier and Robert Barbe of Consoles + criticized the presentation but praised the graphics, animations, sound design, playability and longevity, stating that "Super Sidekicks wonderfully recreates the frenzied atmosphere of football matches." Christophe Delpierre of Player One gave very high remarks to the visual presentation, sound design, playability, difficulty and longevity. Andreas Knauf of Video Games complemented the detailed graphics and playability, regarding the game to be better than Soccer Brawl.
Paolo Cardillo of Computer+Videogiochi praised the visuals, audio, playability and longevity, stating that Super Sidekicks is 'undoubtedly fun, but much more was expected from the Neo Geo.' Likewise, Piemarco Rosa of Consolemania commended the visuals, sprite animations and arcade-perfect gameplay but criticized the sound design for being inappropriate.
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