Super Smash Bros. Brawl: All Star mode - Toon Link

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Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.

Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.

Initial release date: January 31, 2008

Composers: Nobuo Uematsu, Shogo Sakai

Mode: Multiplayer video game

Awards: GameSpot Award for Best Fighting Game, MORE

Nominations: VGX Award for Best Fighting Game, MORE

Genres: Fighting game, Platform game, Beat 'em up

Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu

Toon Link is ranked 13th on the tier list at the top of the mid-high tier, making this his best placement in the series. Toon Link's biggest asset is his variety of versatile projectiles, which when combined with his great jumping ability and air mobility, gives him one of the strongest camping abilities and makes him one of the most difficult characters to approach. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful aerial attacks, in addition to a damaging zair, which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great combo starters in his up tilt and back aerial that can combo into themselves, a far reaching and relatively safe recovery, and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from underwhelming KOing ability, possessing finishers that aren't very powerful with short reach, or in the case of his up smash, being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short reach throughout his moveset, and a very punishable grab that lacks the reach to make up for its high ending lag (in addition to possessing rather poor throws). Toon Link overall has strong matchups (with his only counter being Meta Knight), and has achieved above average tournament results (which have been especially strong in Meta Knight-banned tournaments).

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Tags:
Video Game (Industry)
Nintendo (Video game company)
HAL Laboratory (Video game company)
Super Smash Bros. (Game series)
Super Smash Bros. Brawl (Video game)
Ike (Fire Emblem)



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