Super Smash Bros. Brawl | THE SUBSPACE EMISSARY | THE DREAMY LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗗𝗲𝗰𝗲𝗺𝗯𝗲𝗿 𝟯–𝟵, 𝟮𝟬𝟭𝟴
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i8mNc6tWxBfn9gCYffvxFed
With the outrageous success of Melee, it was clear there would absolutely have to be a third entry in the Super Smash Bros. franchise, and Masahiro Sakurai came up with something that would really blow the roof off the place... an extended, mass-crossover, single-player campaign for the Adventure Mode known as The Subspace Emissary.
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CHAPTER SELECT:
0:00:00 Introducing Super Smash Bros. Brawl
0:07:45 Opening Cinematic & Title Screen
0:08:18 Midair Stadium
0:15:53 Skyworld
0:29:53 The Jungle
0:39:21 The Plain
0:45:36 The Lake
1:00:01 The Ruined Zoo
1:11:58 The Battlefield Fortress
1:29:37 The Forest
1:37:30 The Research Facility (Part 1)
1:48:12 The Lake Shore
2:00:00 The Path to the Ruins
2:09:24 The Cave
2:18:46 The Ruins
2:29:03 The Wilds (Part 1)
2:38:30 The Ruined Hall
2:44:18 The Wilds (Part 2)
2:58:04 The Swamp
3:12:45 The Research Facility (Part 2)
3:29:48 Outside the Ancient Ruins
3:36:37 The Glacial Peak
3:47:25 The Canyon
3:50:32 Battleship Halberd Interior
4:03:16 Battleship Halberd Exterior
4:12:26 Battleship Halberd Bridge
4:17:10 The Subspace Bomb Factory (Part 1)
4:22:22 The Subspace Bomb Factory (Part 2)
4:44:02 Entrance to Subspace
4:58:28 Subspace
5:18:20 The Great Maze
6:57:24 vs. Tabuu
7:06:22 Ending & Credits
7:12:00 Outro
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Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although some characters from Melee were cut in the game. Brawl is the first game in the series to have playable third-party characters. Like that of its predecessors, the objective of Brawl is to knock opponents off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cutscenes. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique in that it can be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously.
Super Smash Bros. Brawl received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times. Its musical score, composed through a collaboration of 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl was named the "Fighting Game of the Year" by the Academy of Interactive Arts & Sciences. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die, and is also considered one of the best video games ever made. As of 2023, it is the eighth best-selling Wii game of all time, with over thirteen million copies sold worldwide. It was followed by Super Smash Bros. for Nintendo 3DS and Wii U in 2014.
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