Super Smash Bros. For Nintendo 3DS on Citra (RTX 2080 - I7 9700K)
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Super Smash Bros. For Nintendo 3DS running on the Citra Emulator in 4K. Well the big thing with this game is that some characters if chosen will make the game get stuck on a infinite loading screen (as you can see from Smash Run, Mario was in the battle which froze the game) i do not know why it does this those some say it way be the DLC or the Update causing the issue. Smash run also has some issues as it slows down the FPS alot, Turning down the settings from 4K to maybe 1440p or 1080p may fix this issue. was also not able to play All-Star Mode due to the Specific Character ininite Loading glitch. Target Blast was also another game option i was not able to play as it would give me an infinite loading screen.
These are the characters that give this Infinite Loading Screen
-Mario
-Shulk
-Metaknight
-Zero Suit Samus
However ive been told that the EUR version of Smash 3DS doesnt have this issue, and will make a video if i get that version.
The Settings i used for these games are as followed (any settings not listed are left on default)
GRAPHICS/ENHANCEMENTS
Internal Resolution - 9x Native [3600x2100]
Use Disk Shader Cache
GRAPHICS/ADVANCED
Enable Hardware Renderer
Enable Hardware Shader
Enable VSync
AUDIO
Enable Audio Stretching
Any Games i should test? Leave a comment and if i have the game ill be sure to test it.
Specs: RTX 2080, i7-9700K with 16GB of ram and running Windows 10.
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