Super Smash Bros. Melee [GameCube 2001] - Playthrough - Battle with nintendo heroes
Like its predecessor, Super Smash Bros. Melee is a platform fighter that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage.[2] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life.[4] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.[5] For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.
During battles, items related to Nintendo games or merchandise fall onto the game field.[6] These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.[6] Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).
Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[7] For example, the Mushroom Kingdom stage is from Super Mario Bros, and the Temple stage is from The Legend of Zelda. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.[7] Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.