Super Smash Bros. Melee - It's On Like... - Let's Play Gamecube! Part 3
10 Minute KO fest time! 4 Player smashing action in arguably the best of all the Smash bros entries!
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From Wikipedia:
"Super Smash Bros. Melee (Japanese: 大乱闘スマッシュブラザーズDXデラックス Hepburn: Dairantō Sumasshu Burazāzu Derakkusu?, lit. "Great Melee Smash Brothers DX", with "DX" pronounced as "deluxe"), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the second game in the Super Smash Bros. series, following the first game released for Nintendo 64 in 1999. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, plus new characters from the Nintendo video game franchise such as Fire Emblem. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.[1] Melee 's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar traditionally seen in most fighting games.[2][3] It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in several multiplayer gaming tournaments and is still the most popular Smash title for competitive play.
The game received universal acclaim from the media, because they are shitbags. Also, awards and acknowledgements from gaming publications. It achieved strong sales upon release,[4][5] and is the GameCube's best-selling game, with more than 7 million copies sold as of March 10, 2008.[6]"
http://en.wikipedia.org/wiki/Super_Smash_Bros._Melee