Super Smash Bros. Ultimate: Classic Mode with Min Min (Final Round in 9.9)
This took me more than expected.
Although Min Min's physique is athletic and slender, her enormous ARMS and the accessories attached to them grant her heavyweight status, weighing as much as Link, Yoshi, Captain Falcon, and Mii Gunner. Her base stats are true to this weight class as well; She has average walking speed, the 17th slowest dashing speed, and the 6th slowest air speed. As a playable character from ARMS, Min Min's playstyle can be considered a hybrid of Little Mac's and Simon's, with an emphasis on both strong punching attacks and keeping foes at a distance. However, while her punch attacks have the most melee range of any attack in the game, their hitboxes are strictly located on her ARMS' "fists". Altogether, this means that in comparison to other characters dependent on spacing (such as Marth or Corrin), much stricter attack positioning is crucial to keeping distance.
Arguably Min Min's biggest strength is the sheer versatility of her moveset, as her down special, ARMS Change, allows her to swap her right ARM between three types: Ramram, which is not as powerful as her other ARMS but can be angled in a wider arc, Megawatt, which lacks in speed and range but compensates with higher power, and Dragon, which can fire a laser if the attack button on Min Min's respective ARM is held down. It also does not incur any ending lag, allowing her to constantly swap her right ARM as a potential surprise attack. Also, Min Min can uniquely attack with one ARM and use the other one mid-attack (and can do so in entirely different directions), as her left ARM attacks use the A button, with the B button using her right ARM. While this effectively deprives her of any traditional neutral special or side special as with other characters, this gives her a very strong mixup game, as she can catch foes off guard and then attack. She can also jump mid-punch, giving her a decent ground-to-air game, although this is only most effective if Ramram is active due to its coverage.
In the air, Min Min's forward and backward aerials retain the same function as they do on the ground, though she uniquely has the capability to perform Smash attacks while airborne. This allows her to sport KO potential even in air-to-air engagements, as well as giving her additional unique landing options. Her neutral aerial does a circular motion which can be reliably spaced and used as a defensive option. While the different ARMS sport different traits in terms of startup, speed and active frames, they all have the same amount of landing lag. The Megawatt version is notably capable of KOing.
My Playlists:
All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty):
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKhe-vBfwOTVgm-OsN0U-gzk
Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKgyjrULbidlnsHwZJzQo29T
Super Smash Bros. Brawl Classic Mode on Intense:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKiGw1NEIjx_Y3TCXbq71fEj
Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9):
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKh8g4coyt6X7Gy85wmopyAS
Pokémon Mystery Dungeon DX (GBA/SWitch) Cutscene Comparison:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKh9fegtPUe7Wjsy0Vo2g1HR
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