Super Smash Bros. Ultimate - Sephiroth Combo Exhibition

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It's finally time! Now Smash can call itself Smash Ultimate, 'cause it'll never get better than this!

Sephiroth of course has insane range. He has a great grab game that combos easily while spacing the opponent. Being able to triple jump once he has his wing out offers a number of combo and recovery options. His damage is very good and he has a couple of projectile options to boot. Despite being mid-range as a projectile option, Shadow Flare is great for a number of uses. It is a phenomenal pressure tool, allowing Sephiroth to keep on the offensive or react to a defensive opponent by either opening up additional combo routes or forcing a defensive option in general. If the opponent shields Sephiroth can pressure with a grab, if they pressure you it serves as a combo breaker, if they reflect it typically doesn't come at a disadvantage to Sephiroth. He also has Scintilla as a defensive option himself. The speed and power buff from having his wing out transforms him into someone who hits as hard and kills as early as Cloud.

All that being said, Sephiroth does feel rather well balanced. But that's all just a first impression, haha. Hope you all enjoy the video!

Combos performed by Jei L

Music: One Winged Angel Rebirth - Final Fantasy VII Remake OST

#SSBU #Sephiroth #SmashBros







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Super Smash Bros. Ultimate Sephiroth Combo Exhibition
Super Smash Bros. Ultimate
Sephiroth Combo Exhibition
Sephiroth Combo
CMV
Combo Exhibition
Muramishi
Jei L
Final Fantasy VII Remake
Final Fantasy VII
Final Fantasy VII Advent Children
One Winged Angel
One Winged Angel Rebirth
Shadow Flare
Limit Break
FFVII
FF7
FFVIIR
FF7R
High Damage
HOJO
SOLDIER
First Class



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