Super Smash Sundays - Week 105 [64]

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Published on ● Video Link: https://www.youtube.com/watch?v=-2OA55ns27o



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Welcome back to Super Smash Sundays! This week we're playing Super Smash Bros. with Brandon!

Brandon's Channel | https://www.youtube.com/channel/UCXJSgu7uB_-B9lgIWNpUGrw

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Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘だいらんとうスマッシュブラザーズ Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu?, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.

The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.

The Super Smash Bros. series is a departure from many fighting games; instead of winning by depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as damage is taken and can exceed 100%, with a maximum damage of 999%. As this percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, many suspended in an otherwise empty space. When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others. Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but reciprocally harder for them to recover once sent flying.

While games such as Street Fighter and Tekken require players to memorize relatively lengthy and complicated button-input combinations often specific to only a particular character, Super Smash Bros. uses the same control combinations to access all moves for all characters. Characters are additionally not limited to only facing opponents, instead being allowed to run around freely on the stage. The game focuses more on aerial and platforming skills than other fighting games, with relatively larger, more-dynamic stages rather than a simple flat platform. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible.

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Currently, Thomas J. Ashwell has 81,011 views for Super Smash Bros. across 25 videos. There's close to 10 hours worth of content for Super Smash Bros. published on his channel, making up less than 0.59% of the total overall content on Thomas J. Ashwell's YouTube channel.