Supercell's Rush Wars | Soft Launch Review
We review the potential long term commercial prospects of Supercell's Rush Wars which recently soft launched into New Zealand, Australia, Finland, and Canada on August 25, 2019.
What are some of the problems with this game?
What do we like and why do we think the game will actually make it to commercial launch?
What do we not like and why do we think this game will not perform as well as other Supercell games?
Comment with your own thoughts below!
Our Scores (and LinkedIn profiles):
Joe Kim (GameMakers, https://www.linkedin.com/in/jokim/):
- 6/10
Joel Julkunen (GameRefinery, https://www.linkedin.com/in/joel-julkunen-a235115a/):
- 7/10
Manyu Kumar (Deconstructor of Fun, https://www.linkedin.com/in/abhimanyukumar11/):
- 6/10
Jeff Witt (Beyond Games, https://www.linkedin.com/in/jeff-witt-0b447618/):
- 6/10
Norbert Kalman (Storm8, https://www.linkedin.com/in/nkalman/):
- 7/10
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