
Superfluous J Plays KSP - Kiwi Builders 18 - Minmus Station 1!
We're going back to Minmus, with a bevy of new contracts including one to build a Space Station there. So we copy the KSS2.0, make a few minor tweaks, and send the whole thing to Minmus.
Oh and we slap a lander on it so we can do all the stuff I said I was going to do, but then decided to make a station instead.
Mods:
Most of my mods are on CKAN. Here's a modlist: http://pulpaudio.com/ksp/superj-kiwi-builder.ckan
I also have a set of Module Manager configs that I just put into every game. I won't detail what they are, but if you poke around the KSP forums you can find them. Most of them are somewhere in this thread: https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-c
-Docking port Angle Snap - to 12 different angles 30 degrees apart.
-Clamshell fairings, with 1000 ejection force
-Crew Report / EVA Report swap, so you don't have to hop out to get all those EVA reports.
-Hibernate-on-warp for probe cores turned on.
-Monoprop removed from command pods.
-RCS jets disabled for roll/pitch/yaw
-My own personal KSC Switcher sites. I'm tweaking it constantly and when it doesn't suck I'll release it as an add-on mod.
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