Swag & Sorcery - 06 - Wrap up
【Blind Run】【60hz】Longer video, yes, but for the reason that this is the last one, and today is a Sunday, so there you go.
I doubt that I will revisit this game, unless the devs are seriously fixing at least some of the problems that the game has as this point.
Again, there needs to be a gear lock option, so you don't accidentally sell something. A wardrobe where you can stash interesting, unique gear and where you can keep track on what colour + style combination you have, so you don't have to keep an excel sheet on the side for this kind of stuff. A secondary style loadout / multiple loadouts in general would help, too. Last but not least, how about more randomization in the characters, the ability to name them, or even to busy more of them than just 8. Would help a lot.
Everything from now on tho, is just grind and probably not worth showing off. Reach level 50 of the space? Yeah okay. Win a prize five times in a row? Yeah, that's bullshit, sorry. Thanks for gating tier 4 skills off with such a stupid quest.
Again, the game isn't awful. Just... not good enough. Just like 'Surviving Mars' or 'Planetbase', there is so much potential here that's simply not escalated on enough. The namesake swag part feels so tacked on, it's not even funny. Cynical deliberate waste of time is not good game design, I'm sorry. That's just busywork.
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