Swim with the Whales Map 01 co-op UV-Max in 0:28 (4shockblast + GarrettChan)
Map name: The Deep End
WAD author: Ribbiks
4shockblast:
It's pretty cool how this map has monsters only in co-op, makes for an interesting differentator from SP. Too bad it's all berserk nonsense. :^) Single player RNG on berserk damage is bad enough, with 2P it's a complete nightmare. That said, it's a short-ish map and kinda fun, so we went for a decent exit. IDK why we struggled so much when we tried it locally, this wasn't too bad this time, maybe it's just the practice. Sad about the demo that desynced anyway, though; I think it was also 28 but faster, or maybe 27.
Anyway, my side here was pretty clean, no real issues. Sometimes the revs are extra obnoxious, especially if they get any hit on me and I'm 100% red screened, then I can't see shit. Punching the demons and pistoling the chaingunners is variable too; either one might not work out for enough damage output to take full advantage of my time. This time was quite nice, although I've had even better punch luck before, of course.
I guess UV-Speed/Pacifist might be fun too, now I think about it, since one player can go straight to the key once the platforms are raised. Maybe there's a future run. :^)
GarrettChan:
This is a redone run because when we were doing it in Woof 8.1.0, it desynced sadly. This time we got 28 relatively quickly as the first time took at least 600 tries, and we did get a bit frustrated at it and even worse, the demo was not working. Originally I'm supposed to do the part 4shock is doing in this demo, but we swapped our job midway through and it worked out somehow.
The Hell Knight: the stairs over there is actually really annoying, and you can easily launch yourself into the pit. Then it's the RNG, in rare case, you can get a 3 shot, but that's not very relistic to go for. Therefore, usually I'll accept 4 shot and sometimes a fluent 5 shot. The worst I ever get is 8 punches and it is still alive... Furthermore, the Revenants on top can hit you, and really you can't do anything about this. Another associated problem is, I need to take a hit from the AV, so at least I need to have 84 health (2*8), or save all my health.
The Platforming and Arch-Vile: the first platform on the left has a slight offset for height, so you'll definitely miss it and fall into the pit if you're going that way. Therefore I have to traverse using the right "line" of platforms. Then I just hope the AV doesn't stun at wrong timing or go to a bad spot. Going back is relatively easy. This is not the fastest I got from killing the AV, but when you need double good RNG to succeed a run, I have to say this one is decent enough.
Credits to GarrettChan for creating the videos with both perspectives. This is a reupload of the video from his channel: https://youtu.be/7Vcq7_8wgPo
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