Switching Between Weapons | Recreating Zelda
Episode #11 of a game-development series about creating a Zelda game from scratch. Just like Breath of the Wild, I want this game to have many weapons that you can switch between, and I go through the process of creating a weapon storage system, as well as a UI that let's us switch between our weapons during gameplay.
Music: Korok Forest - The Legend of Zelda: Breath of the Wild
All code discussed in this series is available on GitHub!
This video:
https://github.com/kyleschaub/legend-of-lua/pull/2/files
Full repo:
https://github.com/kyleschaub/legend-of-lua
This series utilizes the game framework LÖVE (Love2D) and the programming language Lua. These are excellent, beginner-friendly tools for making 2D games, and I'd highly recommend checking it out! If you're interested in learning more, check out my video on Love2D basics:
• Make Games with Love2D - Setup, Struc...
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