The Easiest Way to Animate: Programmatically with Tweens

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This video discusses the method I used to animate a certain type of enemy from an open-source game I made awhile back. This enemy was animated entirely without spritesheets - instead, I used tweens to stretch and distort the enemy's body to create movement and attack animations. This method saves a lot of time creating spritesheets, saves space your game takes up, and has the potential to create very smooth and natural-looking animations.

You can find the full source code for the game "Cavern" here:
https://github.com/kyleschaub/cavern

The code for this specific enemy:
https://github.com/kyleschaub/cavern/blob/master/source/enemies/spike.lua

Music: Zanarkand Ruins - Final Fantasy X-2