Querying the World | Recreating Zelda
Episode #4 of a game-development series about creating a Zelda game from scratch. In this video, we implement the interaction mechanic, where Link can walk up to stuff, press A, and talk to people, open chests, pull switches, etc.
Music: Eastern Palace - The Legend of Zelda: A Link Between Worlds
For legal reasons, I needed to remove the original GitHub repo for this series. Apologies for the inconvenience; the rebooted repo can be found here:
https://github.com/kyleschaub/legend-of-lua
This series utilizes the game framework LÖVE (Love2D) and the programming language Lua. These are excellent, beginner-friendly tools for making 2D games, and I'd highly recommend checking it out! If you're interested in learning more, check out my video on Love2D basics:
• Make Games with Love2D - Setup, Struc...
Other Videos By Challacade
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2020-10-26 | The Sword | Recreating Zelda |
2020-10-26 | Breath of the Wild... in 2D? | Recreating Zelda |
2020-06-19 | Why You Should Make a Bad Game |
2020-05-20 | Run LÖVE Games on Android - APK Generation and Installation |
2020-02-17 | The Easiest Way to Animate: Programmatically with Tweens |
2020-01-20 | Hearts and Damage | Recreating Zelda |
2019-10-13 | Bombs and Explosions! | Recreating Zelda |
2019-08-19 | The Lamp and Lighting Torches | Recreating Zelda |
2019-07-16 | Looting Treasure Chests! | Recreating Zelda |
2019-07-07 | Querying the World | Recreating Zelda |
2019-06-23 | Collisions and Vectors | Recreating Zelda |
2019-06-15 | Animating Link's Walk | Recreating Zelda |
2019-06-15 | The Illusion of Movement | Recreating Zelda |
2019-05-29 | Make Games with MonoGame - Installation and Development Fundamentals |
2018-12-20 | Make Games with Love2D - Setup, Structure, and Development Basics |