Switching to Godot 4.3 or Stride Engine 4.2 - 3D Physics Comparison Godot 4.3 Vs Stride Engine 4.2

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Published on ● Video Link: https://www.youtube.com/watch?v=tWXW2HhNHwM



Game:
STRIDE (2020)
Duration: 0:00
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Note: Godot Jolt can Improve Godot 4's Physics Performance. Use it for your 3D Games in Godot 4.3 or any version of Godot 4.



Godot Engine 4.3 Default Bullet Physics based 3d Physics Vs Stride Engine 4.2 Comparison.
Stride 4.2 Released in Feb, 2024. Godot 4.3 in Aug, 2024.
Godot 4 and Stride Game Engine are Free and Open Source Game Engines. Like Unity and Unreal in proprietary world, these two (Godot & Stride) are the most powerful game engine in FOSS game development world. Best for Indies and also for big studios.
Road to Vostok and Brotato are made with Godot 4.

Godot 4.3 Now Supports, OpenGL, Vulkan and DX12. Stride Game Engine Supports DX9, DX11, DX12, OpenGL and Vulkan. Stride Contributer are working on new Physics Engine written in C# and its name is Bepu Physics 2.
This will help stride get more than 8000+ Cubes with the same hardware I am using in this video. With good hardware like i7 8th gen and GTX 1060 6GB it will able to handle more than 13,000+ Cubes.

Godot 4.3 and previous versions also have Jolt Physics Extension support. And it can help you get almost 4X performance. Like 3000 to 4000 more Cubes than in this video (1300 to 1500).

There are now many Godot 4 games on steam and Android & iOS Stores.


#godot #godot4 #godotengine #gamedevelopment #gamedev #gameengine

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