Unity Vs Godot 4 3D Engine Performance Comparison. Godot 4 Vs Unity for 3D Game Dev

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Published on ● Video Link: https://www.youtube.com/watch?v=oCjcJxUH-Rg



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Following Game Engine Versions were used in this comparison.
Unity 2021
Godot 4.2.1

Note: Godot 4 is using Vulkan API and Unity is using DX11 or DirectX11 in this video !

Godot 4 Vs Unity. Which is best for 3D Games ?
Well there is no specific answer for that. every single project like FPS game TPS or open world or RPG Game have its own requirements. So, use what suits your needs.

Note: Unity cubes were using shadows but it was not use HDRP or URP. It was standard unity pipeline. (Standard 3D Project template)

Godot 4 is free and open source game engine for creating 2D and 3D Games.
Unity is still best game engine for creating 2D and 3D Games and it is widely used for mobile games due to support of low end mobile hardware and software. Android and iOS has many titles Like Call of Duty Mobile and Free Fire etc.

Godot Engine is using Jolt Physics in this video. Godot default physics engine is based on bullet physics engine but Jolt is very optimized physics engine written in c++. Jolt Physics Engine can be used as Extension in Godot 4 series. Godot Extension can bring more c# c++ and rust physics engines and can help improve 3d performance. Bepu physics performance is too good in 3D. It's written in C#.

Unity uses Nvidia Physx engine for handling physics for 3D games. Unity in Unity Dots using Havoc Physics Engine.

My System Specs:
Intel Xeon X5670 Hexa Core CPU
Nvidia GTX 1050 2GB
14 GB DDR3 RAM
Windows 10 Pro 22H2

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