Syndicate Wars (DOS) - Let's Play 1001 Games - Episode 722
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Syndicate Wars
from https://en.wikipedia.org/wiki/Syndicate_Wars
Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.
A first-person shooter follow-up (simply titled Syndicate) was developed by Starbreeze Studios and released in February 2012. This was followed by a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015.
Syndicate Wars' instruction manual specifically addresses the player as a newly hired EuroCorp executive;[7] however, they can choose to control agents from either EuroCorp or the Church of the New Epoch.[8]
The game preserves the isometric view of Syndicate, while adding rotation and pitch controls over that view.[9] The player commands four agents (or acolytes, when playing as the Church), either singly or in groups, to complete a series of globally-located missions, the objectives for which include assassinating a specific target, or stealing a specific object.[8][9][10][4] Although the general mission structure remains consistent when playing as either EuroCorp or the Church, they are made distinctive by differences in the pre-mission briefings which are delivered to the player in the form of a fictional email system.[10][4]
During missions, the health, shields and weapon energy (which functions in the place of specific ammunition) of the player's agents will recharge over time.[11][8] New weapons can be acquired either by picking them up during missions, or by completing research (which is also used to upgrade agents' cybernetic components).[11][9] Weapons available early in the game include uzis (the default weapon), miniguns, and flamethrowers;[11] however, later stages of the game introduce directed-energy weapons, such as the pulse laser, electron mace, plasma lance, and graviton gun.[11][4] Other items of equipment available include rocket launchers, gas grenades, explosives, armed drones, and equipment to direct orbital bombardment from satellites.[11][8]
The 'Persuadertron' device, first introduced in the original Syndicate, is also available (though known as the 'Indoctrinator' when playing as the Church of the New Epoch).[4] This device is used to convert NPCs (both civilians and enemy characters) to follow and fight alongside the player's agents.[4][10] Some of the game's missions also include objectives to persuade specific characters.[9]
Almost all in-game structures can be destroyed,[11][8] and in-game currency, for conducting research and purchasing equipment, is acquired through the robbing/destruction of banks, which are located within specific missions.[11] The game also includes the ability for both player agents and NPCs to use vehicles, some of which include the ability to fly over in-game terrain.[4]