System Shock - Final Confrontation (Episode 18, Let's Play)

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Published on ● Video Link: https://www.youtube.com/watch?v=R5xAVuRfbo8



System Shock
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Let's Play
Duration: 8:53
692 views
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Our final episode - we enter the Bridge proper and seek 3 force doors, each of which is blocking access to the Computer Room. Once we reach the room, we need to insert the Isolinear Chipset Bianca Schuler was carrying, allowing access to the Bridge Core and the final Cyberjack.

Next up, facing up against SHODAN herself.

► System Shock Playlist - https://www.youtube.com/playlist?list=PL30RJnXRqEZCrpWce5Gg00hEw8zTz66Gi

System Shock is a 1994 first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.

System Shock's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds, by streamlining their mechanics into a more "integrated whole".

Critics praised System Shock and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success, with sales exceeding 170,000 copies, but Looking Glass ultimately lost money on the project. A sequel, System Shock 2, was released by Looking Glass Studios and offshoot developer Irrational Games in 1999. The 2000 game Deus Ex (also produced by Spector) and the 2007 game BioShock are spiritual successors to the two games. A remade version of the original game by Night Dive Studios is scheduled for release in 2018.

One of the first projects Night Dive Studios did following the acquisition of the rights was to develop System Shock: Enhanced Edition, which was released via GOG.com on September 22, 2015 for Microsoft Windows. Similar to the System Shock 2 update, this version is intended to run on modern systems significantly easier among several other technical improvements such as the original resolution of 320x200, now boosted up to 1024x768 and 854x480 pixels in widescreen mode. The release also includes the original version of the game, titled System Shock: Classic, with support for Microsoft Windows, OS X and Linux. System Shock: Enhanced Edition received very positive reviews. Metacritic calculated an average score of 85 out of 100, based on nine critic reviews. Cameron Farney of COGconnected said, "If you haven't played System Shock before, there’s never been a better time. Whether you’re into shooters or RPGs; or just want to experience a cyberpunk romp with a good beat, this one is for you."




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2018-01-03System Shock - Or Can We? (Episode 14, Let's Play)
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Tags:
PC 60fps
60fps
pc
Lets Play
Let's Play
System Shock
System Shock Enhanced Edition. Looking Glass Studios
Nightdive Studios
Origin
Employee 2-4601
451
Mutant
Shodan
Normal Difficulty
Cyberspace
CPU Nodes
Anna Parosvki
Bianca Schuler
Edward Diego
Security 2 Bots
Bridge
SHODAN
How to beat SHODAN
Isolinear Chipset



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At this time, Athrun Talan has 15,332 views for System Shock spread across 21 videos. His channel currently has around 10 hours worth of content for System Shock, or 6.52% of the total watchable video on Athrun Talan's YouTube channel.