System Shock Remake - Staying True To The Core Gameplay
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Nightdive Studios has been in the business of working on remasters, remakes, and revivals of classic gaming franchises for quite a long time. Whether it was edutainment like the Humungous Games franchises Putt-Putt and Spy Fox, N64 classics like Turok, or even RPGs like Wizardry, the company has poured years of effort into saving gaming history from falling into obscurity. Now, the group is working on the System Shock remake as one of its most ambitious projects yet. We recently sat down with CEO Stephen Kick to talk about Nightdive’s focus on preservation and the effort that has gone into the System Shock remake.
During our conversation with Kick, he shared a number of stories about the interesting situations that the team has come up against as it has worked or even tried to work on games. From going after Dark Seed and the unfortunate timing of artist H.R. Giger’s passing to figuring out the bizarre workarounds necessary to make a Turok remake work, Nightdive has been through the ringer in and out of game design when it come to putting remakes and remasters together.
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