Tactics Ogre PSP Post Game: Why Did People Loathe It Back Then?

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The post game was rough, y'all.

Funny details I missed, but don't feel like rerecording a 5th time:
-Resist skills are basically Spell Ward for one debuff. Some gear boosts them, but despite being worse, they are arguably better than immunities due to redirecting aggro for those moves. Maybe. At least it's arguable.
-Damasc Cbow+1 deserves the title of The Crossbow in that book. Best weapon in the game, and it ain't close.
-Reaver Ring isn't really post game, but it's almost a post game easy mode button hidden behind obnoxiousness. Bind/Shackle/Stop immunity, Boon of Swiftness cast, and not unique. Just have to get Steal 3, then wait for the one blue guy in Phorampa to show up, Rob him repeatedly until you hit the last thing on his list, and repeat 12 times..of course. Naturally.
-Overhead spells basically win the spell wars in this one just due to permanent 100% accuracy. Summons bounce off until they insta kill, but the reliability of splashes is hard to deny.
-Baldur armor kind of comes back in the post game on some classes due to that Int bonus.
-Crafting odds are painful. Most save scummed that mess, but being forced to get a drop -only item as a prerequisite for a chance roll to get gear that's almost mandatory for killing anything is a really rough time. I say almost because technically you can pump stats, racial, and bonus weapon skills ranks to kind of punch through with enough grinding. Just really sucks to do.


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