Tactics Ogre: The Knight of Lodis [Part 6] - Ardea, Ninja Rampage
Part 6
Ardea (Battle), Ninja (Allies), Enemies: Hawkmen, Griffon, and Fairy, Walk on Water.
This battlefield is covered in a lot of water which makes it difficult to manuever your troops. I changed most of my allies job class to Ninja to remedy the movement penalties incurred by water so I could better deal with the enemy. The enemies here are all flying type which allow them to better traverse this terrain. Also, be wary of fighting in the water as you have less defense and offense while on a water tile.
Cybil reveals to Alphonse that she is on a mission for the pope, or something to that effect. Off to the next location.
Playlist Link:
https://www.youtube.com/playlist?list=PLqGYD3Tcr3AX3OYb9BoYZu8qLHwNyyKew
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Tactics Ogre: The Knight of Lodis (タクティクスオウガ外伝 The Knight of Lodis Takutikusu Ōga Gaiden Za Naito obu Rōdhisu?, "Sidestory to Tactics Ogre: The Knight of Lodis") is a tactical RPG game developed by Quest. It was originally released by Nintendo in Japan in 2001 on the Game Boy Advance, then later released by Atlus in North America in 2002.
Like Tactics Ogre: Let Us Cling Together, The Knight of Lodis features party-based tactical combat on an isometric playing field. The player has limited control outside of battle, being provided only extremely limited movement on a world map, a shop function, an options menu, and an option to participate in a training session in which the player pits its own forces against each other in order to gain experience. Characters can be hired or acquired in combat, and there are interchangeable classes and a wide array of weapons, equipment and magic spells.
This game is set before the events of Ogre Battle: The March of the Black Queen and Ogre Battle 64: Person of Lordly Caliber.
Ovis is brutally oppressed by the knights of Lodis. Alphonse Loeher is a knight in Rictor Lasanti's military unit, the Order of the Sacred Flame, and he is sent to Ovis. When he is later separated from the main forces, he meets Eleanor Olato and Ivanna Batraal, two locals from whom he eventually learns the truth about the horrific events taking place in Ovis.
Various circumstances lead Alphonse to separate from Rictor's main unit. As the plot unfolds, Alphonse begins to question the actions and motives of Rictor. He then begins his search for answers, starting with Ivanna's uncle, the sinister regent Naris Batraal, and the sacred spear, Longicolnis, which is the only instrument that can pierce the skin of the fallen angel, Shaher. It is later revealed that Rictor initially knew about the sacred spear and wanted to obtain it for the Lodis empire. About halfway through the game, the player is presented with two choices, one of which eventually leads to his falling out with Rictor. In fact, the player's choice will significantly affect all plot elements that follow.
There are five possible endings in the game (the Game Over scenario, which is gained by losing to the final boss, is also counted). The "A+" ending sequence features one additional scene which details Lans Tartare's past, in addition to the entire "A" ending sequence. To view the A+ ending, several conditions must be met, including completing the game in under 25 hours. The exact ending sequence with which the game presents the player depends on, among other things, the significant choice that the player has made halfway through the game and Eleanor's presence in the final battle. In particular, the "D" ending excludes Eleanor altogether.
Under the watchful eye of the Holy Lodis Empire, strange things are happening on the island of Ovis. Powerful forces have been set in motion, but their motives are masked by political intrigue. It is your mission to investigate these occurrences and discover the true intentions of those involved.
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Tactics Ogre: The Knight of Lodis [Part 6] - Ardea, Ninja Rampage
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