Tales of Arise - Part 52: Final Dungeon Second Half / Optional Boss: Sword Dancer
We resume our progress in the dungeon and come across a teleporter bringing us back outside, a welcome break for our item reserves before heading back in! Still a lot of enemies on the way, and still a lot of mini-boss types, eventually leading you into a room with six teleporters leading to tough encounters, you don't have to go through them all, but they hold some good gear and clearing all six opens a teleporter to leave the dungeon and come back here, so may as well deal with them, including...
The good ol' Sword Dancer! With four blades in hand, that thing packs a punch, no doubt, and it has wide sweeps, including when it enters Overlimit, exploit its weakness to Light to make the job easier.
But things aren't over when its HP reaches zero as it ditches the swords and armor, turning into a more feral beast! Thankfully it's easier to deal with in that state and its defenses seem to drop enough for your damage to increase a fair bit!
After dealing with it, and all other beasts in the area, we're finally in front of our final destination...
Timestamps:
0:00 We unlock an elevator, leave to restock on items, and get back in.
01:32:40 Optional Boss: Sword Dancer
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