"Tales of" battle gameplay in Unity : Chains and Action Points
Current progress on a "Tales of" like battle system using Unity.
I reworked my chaining system to allow any order of normal attacks and artes.
I also added an Action Point system above my Mana system. It allows for negative action points, but actions cannot be taken during recovery.
A build is available here: https://drive.google.com/file/d/1Q0JlpI3HTDEcAtktdW1NyusCtIdbjdIC/view?usp=share_link
Keep in mind that the build is very sandboxy and is provided without any guides or tutorials.
Assets are placeholder and come from other Tales of games.
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