"Tales of" battle gameplay in Unity : Party Switch feature
Current progress on a "Tales of" like battle system using Unity.
I added the party switch feature a few months ago, but never finished it. I decided to go back to it and complete it.
It allows the player to switch with their reserve party members and trigger switch artes depending on the situation. Reserve members also regenerate HP and MP.
This is probably the last feature that I will add to this prototype battle system. I really want to actually start working on the game, not just try things out for fun with the combat.
A build is available here: https://drive.google.com/file/d/1Zqimi_S2YSw2l1VocWx6SZoJlergqhps/view?usp=sharing
Keep in mind that the build is very sandboxy and is provided without any guides or tutorials.
Assets are placeholder and come from other Tales of games.
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