Tales of Berseria Walkthrough PART 39 KAMOANA AND MEDISSA - TALIESIN CLIFF CITY

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Tales of Berseria
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Walkthrough
Duration: 34:33
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Whats up guys and welcome back to Tales of Berseria!! Bit of a different one on the channel, Tales of berseria is a JRPG not many of you guys know but i am a massive fan of JRPGs my first was FFVII. Then i went back and played FFVI and it's been my favorite ever since. My first tales game was Tales of Vesperia and let me tell you it's going to take a lot to top that, the tales series is known for it's funny skits between characters and it's combat, Tales of Berseria seems to have gone for a darker tone which makes me even more excited. I've been watching a couple of people in the community play tales games since then i've been itching to play one again. If you want to check out their series Proper play is playing Tales of Zesteria on his channel and Miss Multi console is also playing Tales of Berseria on her channel please go check out their channels they are fantastic people!! Now let's jump into Tales of Berseria you've got to see this intro guys!!

Proper Play's channel: https://www.youtube.com/channel/UCzwMgfjCCZXPVMVc5kjCpFg

Miss multi console's channel: https://www.youtube.com/channel/UCTIgGHA2gSQ_dxA1LOj0O8w

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Part 39 of my Tales of Berseria Walkthrough!! Bringing the captured Medissa back to the hideout she soon finds a new purpose in Kamoana, having lost her mother and Medissa losing her daughter these two, in some weird way were made for each other. Maybe now they both have a chance at happiness again!!

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Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue.

As with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). Berseria's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Artes can be directly mapped to different control buttons. Abilities outside normal combat include guarding against attacks, side-stepping around opponents, and escaping from battle.

A key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. While characters can still attack, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Souls are dropped by enemies in battle which can be "stolen" to refill the gauge, a mechanic that enemies can also use to steal Souls from the player. If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet's Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. The main party consists of four characters which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve. A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. The Blast Gauge is also depleted by performing power attacks called Mystic Artes.)




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