[Tales of Zestiria JPN] Guinevere, Temple of the Wind Trial
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Once again, credits to shockinblue of Gamefaqs, thanks to her walkthrough and the summaries she does about the story! I'm also using the Prima Official Guide.
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The main gimmick of Guinevere is that you need to activate some wind statues using Wind Rush so doors/walls don't block your path. The first few floors are straight-forward, only using Wind Rush to cross some gaps, you'll have to start paying attention to the statues from Floor 4 onwards. And remember to check a broken statue on Floor 6 for the Discovery "Broken Pinwheel"!
Either way, enemies here are mostly weak to Fire and Void while resisting Earth and Water, so Dezel and Lailah are your best partners.
Once you're on Floor 9 you'll find a doorway leading outside and you'll meet Shepherd Wadel, another friend of Lailah. Wadel tells the party to reach the top of Guinevere and then he'll decide if they're worthy of the Spiritual Power of Wind. But before that, head south to find the Normin Apad.
You know, I really like the skybox here!
At the next star, a girl stands near the edge of a walkway and complains about how the only choice left for her is to die and all she wanted to do was protect her family's happiness. All this after having rocks thrown at her family because she killed the man who was exploiting her family.
Dezel gets mad, despite saying that he isn't, and tells Sorey to leave the girl alone because she just wants to be recognized.
Then Dullahan appears and knocks the girl off the ledge. Dezel and Sorey will race to save the girl while Rose using Water Kamui distracts Dullahan. Sorey will give a heartwarming speech to the girl, who will choose to live and Dezel grundgingly approves of her new resolve. Time to face the Hellion!
Like most enemies in Guinevere, he shares their weak points/resistance, so Fire and Void are your best choices here. As you can see, if you manage to stun him a Flame Brave will be enough to finish him off! Also remember that Dullahan can summon other monsters like Gargoyles and Harpies.
After the battle, Sorey tells the girl Dezel saved her, and she thanks the Seraph profusely and promises that she will work harder in life from now on. Rose notices that Dezel is totally flustered by the attention.
Talk to Wadel and he'll say that the party has passed both tests. After a prayer, and a speech from Wadel, power will be bestowed upon thee. Dezel doesn't really swallow all that talk about "the power of friendship" but Wadel tells that completing the trial is proof of his bonds with Sorey and the rest of the group. Sorey then thanks Rose for her help.
Now that the party has the powers of all four elements, it's time to take on Heldarf. Next stop: Glaivend Basin, the battlefield.
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