muuma: I did not see that level coming (the one themed around smoking). It still fits the mood of a ghost house pretty well because of how the way you are meant to go isn't obvious at first glance. I have to commend you for the Big Boo and the actual clever use of disabled layer 3, rather than having it just disappear because the author sucks. In what other SMW hack level will I be saying, ''A giant cigarette is in the way'' ?
Tyty: Shame to see what was otherwise fine ruined by a nonsolid floor. Getting the floor implemented right shouldn't be hard. I think that if you have the intelligence to add custom graphics, which delves directly into Super GFX Bypass and Map16, then you should know how to make a floor actually act like one. A similar thing happened to Raximus, though his level was worse off to begin with.
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