Talking about my Doom mod: Eraser
It's a dev playthrough, really, but I figured Eraser needed more exposure on my channel since you know...I made it and people liked it. Spoilers ahead if you want to play this yourself.
If you'd like to play it yourself: https://www.doomworld.com/forum/topic/147486-eraser-rc1-update-a-single-level-partial-conversion-boom/
I recommend playing this in any port that isn't GZDoom.
Timestamps:
00:00:00 - Intro
00:00:55 - The first area
00:04:27 - The chairs
00:05:22 - What Eraser was initially, the maze
00:07:55 - The four orange switches could be communicated better
00:11:42 - I like adding little rooms
00:13:45 - The sidequest
00:20:44 - Having to trust the player
00:22:34 - There's a lot of ways to play this map
00:25:02 - Accessing the blue key zone the hard way
00:26:48 - The brick village
00:30:21 - The blue key zone was made while I had a fever
00:34:16 - Getting the plasma magnum
00:38:48 - The white room was made to show the importance of the software renderer
00:41:04 - The rainworld, first attempt at mimicking Sunder's style
00:53:00 - Eraser has a lot of shortcuts, getting to the normal ending route
01:00:23 - Normal ending clear
01:03:09 - There's something here no one has ever found
01:05:17 - The secret ending was inspired by Sunder map 18: The Singing Void
01:11:07 - Eraser's final stretch
01:11:55 - The end, outro map references
01:14:27 - I actually have plans for a sequel and a spin-off