It is the dawn of a new civilisation and you've discovered FIRE and there's an even bigger fire in your belly to make things happen! Little by little, one tiny step at a time, evolve your people on to do great things, make scientific, sociological and technological breakthroughs essential to modern life, like language & currency, and tabletop games. Who can stretch their resources the furthest? Build the most landmarks? Conquer the most land? And ultimately, be the pushiest cube pusher that ever pushed.
Tapestry
Timestamps
00:00 Introduction
00:34 Theme overview (Themer)
01:01 Mechanics overview (Thinker)
06:34 The underwhelming early experience
07:53 The one line in the rulebook that drove us mad...
08:43 Peeling back the layers
10:28 Core skill versus balance & randomness
14:22 Testing our theory
15:40 But do we like it?
26:53 Player count (& the Shadow Empire)
30:04 Solo (Automa) review
33:09 Wrap up
Designer: Jamey Stegmaier
Artist: Andrew Bosley, Rom Brown
Players: 1-5
Play time: 90-120 min
Publisher: Stonemaier Games
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Thanks for stopping by for our mechanics & theme board game review of Tapestry. We're Amy & Maggie aka ThinkerThemer. We're an Australian couple with two very different perspectives of what makes a great board game - Amy (Thinker) is all about the mechanics and enjoys tight, competitive games, and Maggie (Themer) is all about the storytelling and the theme of the game, and the 'world' that the designer is trying to create. Subscribe to our channel to hear us talk about these two elements of a game, and how well integrated we feel these are in delivering a cohesive and wonderful game experience.
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