[TAS] 2002 A Doom Odyssey E3M3 UV Max in 16:09.89 by Andy Olivera

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Published on ● Video Link: https://www.youtube.com/watch?v=WYWQ4b4JiZ8



Doom
Game:
Doom (1993)
Duration: 16:30
32 views
1


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The date is not specified in the .txt file so I have provided the creation date of the demo file. This is generally accurate, but please note that this information is also occasionally incorrect.
Demo created (dd/mm/yyyy): 09/08/2010
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** .Txt File **
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Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: 2002: A DooM Odyssey
Pwad name: 2002ado.wad
Maps: E3M3 - Stronghold of Damnation, by Rory Habich
Skill: 4
Category: UV Max
Exe: DooM Replay Editor

Time: 16:09

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

THIS...LEVEL...SUCKS!!!

Yeah, it looks okay, though it'd be far better with some light variation, but the gameplay
is horrid. All those Cacodemons would be fine if only there were enough ammo to kill them.
Unfortunately, you get trapped inside the last area with no ammo in sight. Let's not
forget the lack of a Backpack, so you can't carry in enough to kill them. Oh, and did I
mention there's no Berserk Pack? So, you're only option is non-Berserking a few dozen
Cacodemons with only four Medkits to spare. Good luck with that. But wait; there's more!
Remember that "most unreliable monster teleporter ever" from Eternal MAP06? Well there are
FOUR OF THEM here!

With all these rather obvious problems, it's pretty clear to me that nobody, not even the
testers, bothered to attempt a 100% Kills run before releasing this. What else can I say,
but: epic quality control FAIL!

As for the demo, well, the first 5:30 is the typical near-perfect TAS action I would hope
you've come to expect from me. Still, the endless shotgunning of various monsters can get
rather dull. Or, at least, it could, if it didn't all happen so quickly. I made a small
mistake in that I could've used another 20 Cells on the Cyberdemon, and, sadly, I missed a
reality run by a total of maybe five hits: one in the lava after the Red Key(unavoidable,
I think); the others upon entering the Blue Key room(to save a second or two). And,
because I know somebody will ask, I tried to straferun over the trigger linedef to allow
me to get back out of the last area. Getting in was easy, but getting out seems to be
impossible.

At 5:30, I enter the last area: all Cacodemons, all the time! About the only notable thing
in this segment, apart from never getting hit, is a rocket that takes out three
Cacodemons. This area isn't as optimized as the rest of the demo. I didn't do any damage
manipulating, except by watching the blood splats(more damage equals bigger). Worst of
all, I still don't know how to effectively manipulate monster movements. This leads to
some serious downtime at the tail end of the demo(around 1:30, in total), all of it
waiting on the last five monsters.

Now, I can breathe a sigh of relief, having reached the end of this tedious demo. In
closing, I'd like to give a special "thanks" to Never Again for suggesting this poorly
built level. Should we ever meet in person, you've earned a smack upside the head.:-)
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** Viddump & Upload Details **
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IWAD: The Ultimate Doom
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom/93/2002ado.zip
Demo File Link: https://dsdarchive.com/files/demos/2002ado/3810/a3d3x1609.zip







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