TAS: Bit.Trip Complete, all levels perfect + cutscenes

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Published on ● Video Link: https://www.youtube.com/watch?v=a7mEfTKggxo



Duration: 5:11:12
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Tool-assisted speedrun of Bit.Trip Complete on the Wii, via the Dolphin emulator. The goal was primarily focused on high score and entertainment rather than speed; most of the games were thus played on easy difficulty and all the cutscenes are intact.

Difficulty modes on all the games except Runner does not change the beats and enemies placed in the levels, only the scoring. Easy mode was thus selected just to get the highest scores. In Runner, easy mode removes the gold, and hard mode makes it so missing gold counts as a failure; normal mode is used in Runner simply because it makes no difference in a TAS between it and hard.

All the games basically play “on rails” (Fate is literally on a rail…), and only some of the bosses introduce an element of being able to complete faster or slower. Some effort was made to complete them as quickly as possible, but not an extreme amount. Surely there is optimization that can be done to bring their times down, but as my goal was not speed (hence intact cutscenes), not a great amount of care was put into it.

For convenience sake, I used keyboard/mouse controls in the emulator the entire way through, and given Void and Fate use the nunchuck’s analog stick, there likely remains room to pull off fancier feats and possibly even higher scores[*] than I achieved here. Using WASD keys made it so the games only saw me pushing the stick in the fullest outward directions.

[*] The games have some threshold to be met for the “Perfect” score tag (likely simply not missing any beats/enemies). Missing bonus beats in Flux doesn’t even count against getting “Perfect” -- I think it’s likely that higher scores might be obtained in Core, Void, and Fate through greater manipulation and careful timing of all the shots compared to the score boosts provided by the modes.

00:00:00 BIT.TRIP COMPLETE
00:00:32 BEAT - Transition
00:15:47 BEAT - Descent
00:29:45 BEAT - Growth
00:46:18 CORE - Discovery
01:00:44 CORE - Exploration
01:15:11 CORE - Control
01:32:15 VOID - Id
01:45:19 VOID - Ego
01:57:30 VOID - Super-ego
02:12:32 RUNNER - 1-1 First Contact
02:14:18 RUNNER - 1-2 A Wake of Dust
02:15:58 RUNNER - 1-3 Gestersmek
02:17:47 RUNNER - 1-4 Crater Raider
02:19:51 RUNNER - 1-5 Unstoppable Mr. Video
02:21:31 RUNNER - 1-6 Junior Melchkin
02:23:17 RUNNER - 1-7 Jabol Smabbler
02:24:56 RUNNER - 1-8 Smabbler’s Groan
02:26:36 RUNNER - 1-9 Beat Deposits
02:28:27 RUNNER - 1-10 End of the Beginning
02:30:19 RUNNER - 1-11 Odyssey
02:33:59 RUNNER - 1-💀 Mingrawn Timbletot
02:35:47 RUNNER - 2-1 Lesser Timbletot
02:37:33 RUNNER - 2-2 Hairy Knorkwhisp
02:39:13 RUNNER - 2-3 Flyss Wizzle
02:40:49 RUNNER - 2-4 Wizened Elderbend
02:42:22 RUNNER - 2-5 Pandinkoris Plains
02:44:02 RUNNER - 2-6 Moint Moint
02:45:49 RUNNER - 2-7 Radbot
02:47:23 RUNNER - 2-8 Slobbering Falls
02:49:04 RUNNER - 2-9 Beat Mines
02:50:46 RUNNER - 2-10 Middle of the Middle
02:52:51 RUNNER - 2-11 Watcher’s Watch
02:55:32 RUNNER - 2-💀 Non Trotski
02:57:35 RUNNER - 3-1 Paradise Lost
02:59:34 RUNNER - 3-2 Leaky Krinkston
03:01:09 RUNNER - 3-3 Withering Moint
03:02:51 RUNNER - 3-4 Sewer Snark
03:04:32 RUNNER - 3-5 Congestion
03:06:13 RUNNER - 3-6 Tubular Unders
03:08:00 RUNNER - 3-7 Gall Blaster
03:09:47 RUNNER - 3-8 Ginger Pit
03:11:35 RUNNER - 3-9 The Gauntlet
03:14:04 RUNNER - 3-10 Beginning of the End
03:16:33 RUNNER - 3-11 Rusty Warren
03:19:27 RUNNER - 3-💀 The Source
03:24:03 FATE - Determination
03:31:49 FATE - Patience
03:39:20 FATE - Desperation
03:45:30 FATE - Frustration
03:54:13 FATE - Anger
04:01:06 FATE - Fall
04:11:45 FLUX - Epiphany
04:28:07 FLUX - Perception
04:46:00 FLUX - Catharsis







Tags:
bit.trip
beat
core
void
runner
fate
flux
wii
tool-assisted speedrun
tas