[TAS] Doom 2 D2All NM100S in 35:59 by Azuruish

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Published on ● Video Link: https://www.youtube.com/watch?v=lRH2Ys81rU4



Duration: 37:44
6 views
0


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Demo created (YYYY/MM/DD): 2015-05-16
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*.Txt File*
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Yeah yeah yeah. So many things i want describe here.

About Run:
Nothing cool i can say here. Here are all my skill and that's all. Besides I've never played on Nightmare before
But in "Brutal Doom" I'm always playing on "Black Metal" XD
Also I specially limited sensitive of my mouse to smooth demo-movement.
Damn, Really hard, even with slowmotion quite impossible dodge from projectiles.
For example you can run faster than rocket, here you can't be faster than imp's fireball.
Also I've never used so many segments in run before. 297.

About Complevel:
Interesting that how I found out about this.
A few days ago I had played Brutal Doom in Hell Revealed II MAP08. There user LOOPER did awesome glides.
So just for fun I had tried make that glide too. It work. On GZDoom i did it. BUT!
WTH? On GZDOOM is possible but on PRBOOM it's not? Something wrong here.
In Doom2 on MAP16 i had tried make that glide and it worked. Really work. SO, i found perfect angle and
When i began record demo - Fail!

On that complevel (-1) impossible to do glide and wallrun in front of XY (it possible only in perfect angle)
Because movement is too damn smoothed, In original Doom degrees from 0 to 180 - in that complevel from 0.000 to 180.000.
If for example to make wallrun in front of XY
You must be turn in front of wall somewhere between 35 or 60 degrees // Don't know exactly...
// in this demo I did wallrun only in front of YX which possible in any complevel.
As you expected, configured such precisely degree on complevel (-1) is quite impossible without tools like XDRE.

01 0:37
02 0:46
03 0:34
04 0:35
05 1:00
06 1:08
07 0:10
08 1:24
09 1:44
10 1:34
11 0:58
12 1:16
13 2:07
14 0:14
15 2:06
31 1:00
32 0:29
16 1:04
17 2:15
18 1:36
19 1:30
20 1:19
21 0:50
22 0:49
23 0:59
24 1:48
25 0:55
26 0:53
27 1:15
28 1:07
29 1:27
30 0:30

QS - Quite Simple
PH - Pretty Hard
HAF - Hard As Fuck
01{QS}
02{PH}Not the best run because Sedlo did it faster.
03{PH}Same time with Henning Skogsto
04{HAF}I hate that map. On Nightmare especially.
05{HAF}Oh. It was hard
06{QS}
07{HAF}That damn rocketjump. If you saw my face when i did that Jump and got 0% secrets in the first run.
Yeah. You must touch the wall before to do rocketjump.
08{QS}
09{PH}I didn't made rocketjump there because it was too extreme.
10{HAF}That whole map is hard but the hardest part in the with soldiers. Very hard was to save health
for rocketjump on next level.
11{QS}just rocketjump.
12{PH}I don't know how BFG 9000 working.
Feels like if you shot in sharp degree - projectile causes worst damage than one rocket.
Moment with Cacodemons is hardest.
13{PH}
14{HAF}Some many failed attempts and time for that rocketjump i lost. Much more on MAP07
I couldn't repeat trick by LOOPER there because of complevel. And yeah....
LOOPER. There you must be not as closest as possible,
there you must find perfect degree where wallrun in front of XY will be possible
15{HAF}nothing interesting except one secret. But interesting, Where that secret is hidden? i found it in DOOM BUILDER 2. That secret hidden there where megasphere is located.
That door is Sector 71, Megasphere located in Sector 70 - between these sectors only one linedef.
It means to get secret in Sector 70 you must go through wall.
I don't know how to do this.
Same shit in MAP27.
31{HAF}
32{QS}
16{QS}That map where i had tried to do glide. Doomguy died there so many times.
17{PH}
18{QS}
19{PH}
20{QS}
21{QS}With glide that map can be finished faster.
22{HAS}I hate that map. I haven't enough health for rocketjump.
23{QS}My favourite map. Trick with wallrun impossible on complevel -1
24{PH}Again. wallrun is impossible in end. Also i did there stupid shot.
25{PH}
26{HAF} It was so hard.
27{PH} What? I dont know how go through wall without cheats to get last secret.
28{QS}
29{PH}
30{QS}

Thanks to Sedlo, Henning Skogsto, Looper, RamboBones, Kimo Xvirus, JC, Esko Koskimaa, Peo Sjoblom, Radek Pecka, Tatsurd-cacocaco, Anders Johnsen.
Your demos really helped me!
Enjoy!

PS Everything can be wrong and translated by Google
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*Viddump & Upload Details*
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IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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*Links*
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Demo File Link: https://dsdarchive.com/files/demos/doom2/26936/lvallxs3559.zip







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