[TAS] Doom: Eternal III - Map 30 UV-Max in 10:29 by vdgg

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Published on ● Video Link: https://www.youtube.com/watch?v=YKUdMuIGQaM



Duration: 10:46
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Pwad: Eternal DooM

Pwad name: eternal.wad

Maps: 30 - Excalibur, by Bob Evans

Category: UV Max

Exe: DooM Replay Editor

Time: 10:29A
uthor: vdgg


Comments:

I wasn't able to finish this map until a few days ago. How complicated it is? Well, after 90 minutes of play without aids I killed 3/4 of the monsters, yet I only managed to find one key out of six (the red keycard). Then, after watching Speed and Max demos, as well as studying the map with the help of Doom Builder 2, I finally learned it and beat it. I also started to appreciate its elegance and I really enjoyed repeated playthroughs.



The start of this TAS was great; I was building very quickly, with confidence, full of energy and I was convinced the run would be very easy; no need to find new routes, just copy the sequences played by TimeOfDeath in his outstanding 17:10 demo. In the end however, as you may guess, I felt exhausted.



There is LOTS of stuff I would handle in a different way now. In my run I was constantly skipping rocket box pickups as I thought I would end with a huge surplus of rockets anyway (oh how wrong I was; the little 10-20 tics invested in picking up that box at 3:56 would pay off later for sure). A stupid caco, mentioned by TimeOfDeath, which NEVER wandered away in my casual playthroughs did it in a nasty way in my TAS. When I realized it was gone, I didn't feel at all like restarting / repeating stuff already built and just hoped I would shoot the caco from the yellow skull tower.



Monitored frequently whilst building, the bastard entered another "lagoon", but fortunately returned, finally dying at about 4:40.More mistakes? Tactics! I was sure I would need 240 cells for 6 arch-viles (1 BFG shot each), and cell usage throughout the run was carefully planned before. In the end, I needed less cells on viles; these 2 BFG shots would speed up the demo a considerable bit.Generally, though, I enjoy watching my own demo and I hope you'll find good stuff in it as well. My favourite sequences: a wallrun up the stairs (0:26), a cyberdemon fight starting at 4:23 and a clever BFG shot at 6:25.



Finally, I would like to state that this is an attempt to help with the grand "Eternal TAS demos" challenge. If I start from MAP30, then MAP29 etc. I would meet Andy Olivera somewhere in the middle of the WAD, around 2020 maybe? In order to maintain consistency of the project, I tried to imitate Andy's style (*)



(*) A few features of Andy Olivera built demos:
- "Peacefulness" (no red screen). Some demos are reality-style, in most of them the player takes very little damage.

- Orthogonal movement (see et15uv around 1 minute mark)

- Something I noticed right at the beginning, before I even created my first TAS: lots of waiting tics in the middle of fights, like the SSGing cacos and lost souls in dark2-06. Lesson learned: no need to look rushed to be fast at the tally screen.

- Consistent turns using SL8, SR8 tics
- Trademark revenant fights with SG/SSG (dark2-09, et10uv...)


PS If you play my demo with -skipsec 539, you should hear a big laughter.



PPS My progressive rock nickname (VDGG) makes me obliged to say that Eternal Doom music sucks, and MAP30 tune in particular. These two chords repeated over and over again can drive anyone nuts. I tried almost everything else, for example mmmus.wad + IDMUS11.







Tags:
tas
doom
speedrun
tool-assisted
ultra-violence
eternal
eternal doom
eternal iii
100%
walkthrough
tnt
uv-max



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