TAS - FE9 - Maniac Mode - Part 9 (Ch. 25)

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Last rout map, featuring more than double the number of enemies on normal mode. It's starting to be really hard to OHKO (or even ORKO) enemies, and only my very best units can do it with crits. Largo was recruited, and the time spent to do so should be compensated by the small time saves he adds, namely faster attacks animations, his Silver Axe for Titania, and maybe the 10% crit bonus he gives to Callil. My other new recruit Geoffrey was given the Arm Scroll solely to be able to use the Brave Bow (reminds me of my FE12 TAS...), as even if he can't OHKO with it, the double attack animation is fast, or at least faster than my other options, and he can get the double crit without too much trouble with the 10% crit bonus he gets from Bastian.

All these guys were basically waiting at the deployment area for the few enemies rushing to them, while Marcia was once again the main carry, though Bastian and Callil also sniped 2 long range weapon users who would have been annoying mosquitos otherwise. Marcia had to carefully navigate behind enemy lines to try to only fight one sort of enemy per enemy phase : 2-range users who must be killed with forged Javelins, 1-range wyvern lords who can only be killed with decent reliability with the forged Silver Lance, and the rest who can be reliably killed by the Brave Lance or the Silver Lance.

Marcia had to kill 5 long range users on player phases, which led to some enemies being very annoying to kill on enemy phase, in particular the boss who must be double crit + Guard (if I didn't break my Spear in chapter 18, it would have been far easier as I would only need 1 crit) and the two wyvern lords with Javelins, who are barely ORKO with a double crit. Also, all the wyvern lords needed to be dead after battle, else they would heal with vulneraries the next turns. All these shaky requirements led to me having to burn a big amount of random numbers to get successful enemy phases (6000+ for the 4th one). Some enemy stats were also manipulated to some extent to make these enemy phases more likely (like the top side hawk getting 2HKO by the Brave Lance), but I couldn't get every stats as I would have liked to (like the other hawk not getting OHKO by Tanith) due to the emulator not being very friendly with scripts and RAM editing, forcing me to manually try different results from different RNs.