[TAS] Mad Planets Arcade 56 rounds (1,111,622)

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Tool-assisted superplay (TAS) of Mad Planets Arcade 56 rounds (1,111,622)

Settings:
-Bonus Life Every 10000
-Difficulty Standard

Notes:
-It is possible to fire 3 bullets at 30 bps, but you must wait for a bullet to hit something or hit the side of the screen before you can fire again.
-Since bullets move fast, in a real game you should never run out of bullets.
-Holding the trigger will fire at 10 bps, but the bullets will travel less so you can fire continuously.

-Rounds 1 to 49 the TAS shoots all planets as soon as possible
-Rounds 50 to 52 the TAS shoots planets as late as possible but shoots them before they grow to get the bonus
-Round 53 (16:13) and 56 (19:44) the TAS let the planets grow and have fun with them, waiting a bit without shooting to see what the game does.
-Round 54 the TAS loses all of its lives (except one) to show that you only have 6 in stock and to see how long it will take to recover them
-Round 57 the TAS shows you can't hide in a corner, planets will hit you even faster than if you stay in the middle of the screen.

-Rounds 1-12 consist of a 3 round loop
-2 planets on screen at once, bonus for shooting all planets before they grow = 4000
-3 planets, bonus 6000
-4 planets, bonus 8000
-bonus astronauts, catch all the astronauts you can.
-After round 12 the loop is 4 rounds
-2 planets, bonus 4000
-3 planets, bonus 6000
-4 planets, bonus 8000
-5 planets, bonus 10000
-bonus astronauts.
-The background music beat increases with each round in a loop.

-Each time you shoot a comet, its value increases by 100, with a maximum of 1000 points.
-This value reset to 100 each round and at the start of bonus astronauts
-It also resets to 100 if you miss one

-Astronauts give you 300 to 1000 points.
-The value of an astronaut starts at 300 on round 4.
-It increases by 100 at the start of a loop
-So: turn 4-5-6 = 300, 7-8-9 = 400, 10-11-12 = 500, 13-14-15-16 = 600...
-You get 1000 points for each astronaut from round 29
-There is no astronauts in round 1-2-3

==Bonus Astronauts==
-Each astronaut earns you 200 points
-The bonus ends when a comet leaves the screen or the player has shot 10 comets.
-To catch more astronauts, you can shoot the comets at the last moment, before the comet leaves the screen.
-Compare round 9 (2:12) with round 12 (2:59)
-round 12, the TAS obtained 134 astronauts against 44 in round 9.
-In the first rounds the difference is very noticeable, but later the comets do not stay on the screen for long
-Here is the number of astronauts the TAS has captured:
-Bonus round 3 = 28 astronauts for 11,100 points - Comets were shot early
-6 = 39 for 13,400 points - Early
-9 = 44 for 14,300 points - Early
-12 = 134 for 32,300 points - Late
-16 = 130 for 31,500 points - Late
-20 = 12 for 2,400 points - No comet were shot
-24 = 132 for 31,900 points - Late
-28 = 154 for 36,300 points - Late
-32 = 128 for 31,100 points - Late
-36 = 164 for 38,300 points - Late
-40 = 149 for 35,300 points - Late
-44 - 162 for 37,900 points - Late
-48 - 145 for 34500 points - Late
-52 - 160 for 37800 points The first comet gave 300 points because it was from the end of the normal round
-56 - 146 for 34700 points - Late

-The game designers chose to give lives easily but limit you to only 6 extra lives, as demonstrated at round 54 (18:40)
-Because of this, the player cannot take a break or play badly for a while unlike other old games where you can accumulate more than 100 lives.
-That's probably why this game doesn't have a super big hi score.
-As far as I know, this is the only game I know that works like this.

-You can see planets waiting in the background (like Tempest), those flashing orange dots. This gives you an idea of the number of planets left before the end of the round.

-Planets cannot collide with the player until the planet is fully developed.

-When a moon attacks you, if it reaches the edge of the screen, it will disappear. Unlike planets which bounce back if they reach the edge.
-This means you can get rid of moons spinning around you just by moving closer to one side of the screen.
-But if a moon leaves the screen, it will reappear in orbit around the planet.

-Number of planets per round on standard difficulty:
Rounds 1 to 3: 5,6,7
Rounds 4 to 6: 8,9,10
Rounds 7 to 9: 11,12,13
Rounds 10 to 12: 14,15,15
Rounds 13 to 16: 16,16,16,16
Rounds 17 to 20: 17,17,17,17
Rounds 21 to 24: 18,18,18,18
Rounds 25 to 28: 19,19,19,19
Rounds 29 to 32: 20,20,20,20
Rounds 33 to 36: 20,20,20,20 ... all subsequent rounds have 20 planets
-As you can see, the game starts with 5 planets, adds one per round until round 13 (except 12), then adds one per loop up to a maximum of 20.
-Maybe it will be different with another difficulty setting? In another TAS, I would like to see what difference there is if I put the game on the difficulty 'Very Hard'


What is a TAS? https://www.youtube.com/c/Prog61/about
For more information visit https://tasvideos.org.







Tags:
Mad Planets
arcade
アーケード
TAS
Gottlieb
1983
speedrun
tool assisted speedrun
retrogaming
매드 플래닛



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