[TAS] Marth's Time Stopping Counter

Subscribers:
58,200
Published on ● Video Link: https://www.youtube.com/watch?v=zt0Gppi9tpk



Game:
Project M (2011)
Duration: 0:25
79,135 views
2,244


So I modified Marth's Counter Attack to stop time in the actual attacking portion (Alongside allowing the move to be instantly interruptable) and did some other modifications, like Frame 1 Teleport Rolls, making his attacks 3 times as fast, and making said attacks not cause the opponent to flinch. His Side-Taunt, which has him sheath his sword, has an entire-area hitbox which simulates the anime trope of a sword not doing damage until it's put away. I hope you like it!

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