[TAS] Metroid: Zero Mission Map Completion in 1:02:12 (41:26)

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Published on ● Video Link: https://www.youtube.com/watch?v=3d3LrxIlQKM



Super Metroid
Game:
Duration: 1:06:23
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7


This is a tool-assisted speedrun. For more information, see https://tasvideos.org/WelcomeToTASVideos

Created with TAStudio on Bizhawk 2.9

Real-time (frames): 222936 = 1꞉02꞉12.55 (@59.7275 fps)
86 seconds saved over my previous TAS
Rerecord count: 43637

Wanted to update my previous TAS since I've learned quite a bit and wanted to see how late Acid Worm shakes out.

Thanks to Dragonfangs, CScottyW, mikefood, and the Zero Mission community for various room strats and ideas.

Also thanks to Dragonfangs and biospark for lua scripts for hitbox viewing and charlie RNG.

GENERAL NOTES
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* Items: All majors except Long Beam, 3 energy tanks, 35 missiles, 8 super missiles, 12 power bombs (33%)
* Fast text!
* Slight route improvement in Brinstar (get Bombs hint room late) - saves ~1.2 seconds but probably not advisable if you're going for HBJ route (see below)
* HBJ route is certainly faster for TAS, about 12.8 seconds if you can do 0 round acid worm (+ up to another 3 if you skip Kraid refill). Probably worth it if you're good at HBJ? You'll lose about 2 seconds of this time save if you don't HBJ from the acid.
* Long Beam skip saves 5.1 seconds at Tourian entry. Lose at least half a second later and you'll want to use 4 supers on Acid Worm for a 0 round. Probably not worth it.
* Wave Beam skip saves 6.6 seconds at Tourian entry. At least a 1 round Acid Worm if you don't use 6 supers (+1.7 seconds minimum) and humans would lose probably most of this time. Definitely not worth it. Maybe I'll explore it in a future TAS.

Brinstar
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* 15f lost in the Varia bug room compared to the last TAS due to worse RNG
* Getting the tiles/missile in the top-left of Brinstar after the Varia Suit section rather than on your way to Tourian is about 1.2 seconds slower. Having Hi-Jump + Screw Attack also makes dealing with the enemies by the Bombs hint statue much more consistent from an RTA standpoint. If doing HBJ route it's still probably better to grab this missile early since you'll only have 25 missiles throughout Kraid's lair, making refill skip less viable. However this also makes long beam skip slower since you still need to grab those tiles and you'll almost certainly want a refill going into Tourian.
* Time saved (all Brinstar visits pre-Tourian): 17.4 seconds

Kraid
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* Refill skip saved a little over 3 seconds after accounting for ~40f lost in sidehopper room but you'll need some drop luck for it to be worth it

Crateria & Norfair 1
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* Hot Fudge spark can save up to ~12 frames
* Skipping the third landing in Speed Booster hint room saves 4 frames but it lost me more than that in the next couple rooms due to worse enemy patterns
* If you don't have Hi-Jump, Missile refill glitch saves ~14 frames over the bomb strategy
* Time saved: 6.3 seconds

Ridley
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* Falling earlier on right side of first sidehopper room saved ~25f
* Bottom room: ballspark can save 56f over running, shinespark can save 24f over running
* Post-speedway: if skipping the e-tank, ballsparking across the room can save 28f, shinespark can save 16f over just running through the room.Ballsparking to the e-tank loses 24f.
* Time saved: 2.7 seconds

Norfair 2
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* Time saved: 2 seconds

Tourian
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* Time saved: 3.7 seconds

Suitless
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* Time saved (suitless): 6.4 seconds
* Time saved (Charlie): 5 seconds

Chozodia 1
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* No Long Beam means no space boost through the room after the zeelas since we need to grab some tiles, losing 32f

Cleanup
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* Time saved (Crateria/Tourian/Brinstar): 4 seconds
* Time saved (both Kraid visits): 25.1 seconds
* Time saved (Norfair): 3.9 seconds
* Time saved (both Chozodia cleanups): 9.3 seconds

CHAPTERS
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0:00 Intro
8:16 Kraid's Lair
13:07 Norfair
18:39 Ridley's Lair
24:35 Norfair Cleanup 1
29:36 Tourian
33:17 Suitless
39:52 Suited
45:14 Crateria Reentry
47:42 Kraid Cleanup
51:15 Norfair Cleanup
54:56 Chozodia Reentry
1:00:47 Escape
1:05:55 Clear Screen







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