[TAS] Sunlust Map 30 No Monsters in 5:46.26 by 4shockblast

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Published on ● Video Link: https://www.youtube.com/watch?v=JoWfQDyg_kw



Duration: 5:53
11 views
2


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Demo created (YYYY/MM/DD): 2023-08-02
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** .Txt File **
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Sunlust
Map 30: God Machine
Map Authors: Ribbiks & dannebubinga
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sl30xo546.lmp

Nomo segmented in 6:41.34

THIS IS A TOOLS-ASSISTED DEMO

Recorded with: DSDA-Doom 0.26.2 -complevel 9, DSDA-Doom 0.24.3 -complevel 9
Skill level: Ultra-Violence with -nomonsters
Author: 4shockblast
WAD: sunlust.wad
Category: Nomo segmented
Tools used: Segmenting

Comments: This is a segmented run of an alternative faster route I came up with this when I was trying to look for tricks to help star with the D2ALL UV-Speed (the date is today only because I had to extend the intermission screen to make it a better watch :p). I think most interestingly, this route entirely skips the yellow key, which is an area that takes a decent amount of time out of the other run. I guess I will just list out all the tricks this map has across all the runs:

Already known tricks:
- impse glide on the switch at the RL area (used in this run, used in a small alt route I demoed in the previous run)
- glide in the dark area to access a tele that leads to the lift near the chaingunner fight early (used in both runs)
- impse glide on the teleporter to get into the cathedral early (used in both runs, the cathedral section is entirely unskippable)
- glide out of the cathedral (used in both runs)
- jump to ledge around chaingunner section and switch press from the ledge (used in both runs)

New tricks to this route:
- jumps to the secret megasphere at the yellow switch from the other side of it (you can also jump from the other side but it's much more precise)
- rocket jump onto the yellow bars at the chaingunner section before they lower, this always seemed possible to me but I never played around enough with it to get it before
- jump from the chaingunner ledge to the platforming section going back to the main section (used in this run, not sure if I was aware of this back then)

The main reason this route is faster is that while the setup and RL pickup take a bit of time, the chaingunner section is a huge wait sequence that normally takes up a significant bit of the run that the other route forces to be at the end (you can see in my old run, I actually can't even press the switch to open the tele to the final arena as soon as I reach there). By doing it early, you can do a lot of the other shit while that sequence plays out, and in the end, that plus not having to get the YK saves enough time I think to make this faster. Still got nothing for the final area in nomo, though. :p

Anyway, none of what this run does is in any way unreasonable for non-TAS, but the RJ setup for the yellow bars is finnicky, and the jump back from there is also not trivial, so I didn't want to bother with it, heh. I actually did the entire section from the RJ to the teleporter to final area in one go I think, well too bad I wasn't in a real attempt. :^)
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** Viddump & Upload Details **
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IWAD: Doom 2: Hell On Earth
Source Port: DSDA-Doom 0.26.2
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/wads/sunlust
Demo File Link: https://dsdarchive.com/files/demos/sunlust/81083/sl30xo546.zip







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