[TAS] Sunlust Map 32 Pacifist Turbo in 0:11.89 by 4shockblast

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=3Mmj5nR4H6E



Duration: 0:17
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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

Additional note from uploader: this demo was submitted alongside another one. It has no text file of its own, but the text file of the other demo mentions this demo and so has been included below.

Demo created (YYYY/MM/DD): 2022-06-07
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** .Txt File **
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Sunlust
Map 31: Postcoitus Doom
Map Author: dannebubinga
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sl32px1257.lmp

Pacifist in 0:12.57 (TAS).

Kills - 0%
Items - 12%
Secrets - 100%

THIS IS A TOOLS-ASSISTED DEMO

Built using: XDRE v2.20
Skill level: Ultra-Violence
Author: 4shockblast
WAD: sunlust.wad
Category: Pacifist TAS
Time: 0:12.57
YouTube video: https://www.youtube.com/watch?v=6s1Ysg1EvdU

Comments: This was painful. I wanted a benchmark for doing a co-op idea I had earlier, so I decided to TAS it out single-player, so I wanted as good a time as possible. But it requires crazy manip to get a particularly good time here; even getting targeted by a vile early is pain, and then ideally you jump right away to the exit, but nothing was working out. I manage a run in 11s in turbo with a 20 damage negated AVJ, and then I was trying to get that to work again, but idk how those negated blasts work without a wall and it was always random. If I had slightly different AV targeting difference in that run or 2 negated damage AVJs somehow, I could make that run work, but instead I needed just a bit extra speed with only two turbo tics. I'll include that run for an idea of a potential non-turbo time; I suspect 11 is possible without turbo.

My other idea was a double AVJ to the right side with using the step in front as an extra height gain to save a bit more time; didn't work, though, because you have just a bit too little height even with the step. The actual exit platforms are higher, so a double AVJ there doesn't work either. Grinding a multi-20 damage AVJ with the right timing is quite extreme luck, and even a single one with the right timing is a lot to ask for, so I settled on this alternative route which was much easier to do; triple AVJ to the right with 2 negated by wall, and then a double to the exit. All in all, it's a decent time for a different route; the one good thing is that you get blasted right to the exit this way so it is a bit quicker on that side (still lose more time than gain, though). I managed another 20 damage AVJ by chance this way, which I used to save about .4 seconds from my original jump.

In theory, I could envision a triple AVJ to the exit with all three negated, meaning no need to grab mega, but idk how to find such a route to the exit, and for all I know, it may not exist at all. Even a quadruple to the exit closer could exist, it really depends on determining the exact conditions these work in and if that is manipulable and doable on more than one in a row, it could be a really short run.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/2728/sunlust.zip
Demo File Link: https://dsdarchive.com/files/demos/sunlust/63724/sl32px1257.zip







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