[TAS] Stardate 20X7 Map 06 Pacifist in 0:05.80 by 4shockblast

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Published on ● Video Link: https://www.youtube.com/watch?v=lRONE8EzcLw



Duration: 0:12
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Demo created (YYYY/MM/DD): 2021-12-12
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** .Txt File **
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Stardate 20x7
Map 06: The Other Side
WAD Author: Ribbiks
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sdx706px580.lmp
sdx706px010.lmp

Pacifist in 0:05.80 (TAS).

Kills - 0%
Items - 0%
Secrets - 0%

THIS IS A TOOLS-ASSISTED DEMO

Built using: XDRE v2.20
Skill level: Ultra-Violence
Author: 4shockblast
WAD: sd20x7.wad
Category: Pacifist
YouTube Video: https://www.youtube.com/watch?v=C-7Ulx6NXBU

Comments: Not super optimized. I almost made the jump to the platform right before the exit which would give me extra height for the jump, but I mainly wanted to show it is possible from the bottom (using that step to gain an extra bit of height). Even if you do make the jump there, though, I don't know that you can jump to the side I use to gain height, and you need to in order to trigger both viles, at least unless you shoot, so I'm not sure it would be of any help in pacifist. I didn't wallrun on that ledge either, but idk if that would save any significant bit of time. Most of the effort was put into making the jump as fast as possible so I get 5s.

The height I cover is really high (148 units), and higher than 2 AVJs normally takes you, so the step up is essential here, making it impractical non-TAS because it's really hard to make the jump this close up. Actually, the blocklines intended to prevent easier jumps to the exit are what make it possible, as I use them to boost a bit so the second jump takes me over the bars. Getting the glide fast enough for it to be worth it would also complicate non-TAS a lot. Without this route, you can make the jump off the set of torch pillars in front of the viles/chainers; it could yield 9s fairly easily if you get it, but the jump is certainly tricky. You need both viles to align well enough to launch you towards the bars instead of anywhere else, hope that the monsters don't kill you while you are on the ledge, and even if you make it over, unless you have a really nice line towards it and good vile positions, you could easily miss the exit. Still, it would probably be the best you could hope for without TAS. Included a demo with this idea in 10s (9s could be obtained by just skipping the soul spheres).
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/2523/sd20x7.zip
Demo File Link: https://dsdarchive.com/files/demos/sd20x7/58084/sdx706px580.zip