[TAS] Super Smash Bros. 4 3DS - Custom Peach 9.0 Classic Mode (No Damage)

[TAS] Super Smash Bros. 4 3DS - Custom Peach 9.0 Classic Mode (No Damage)

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Published on ● Video Link: https://www.youtube.com/watch?v=8NgbWMQjlN4



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In which Peach powers up her Stitch Face so much that the entire universe is alerted to its pure, destructive power.

As I explained in a comment on my "Peach.mp4" video, this equipment set stacks as many multipliers onto Peach's turnips as possible. She gets a 1.5x attack bonus while at 0%, a 1.5x attack bonus for thrown items, and a 3x attack bonus for every critical hit that lands (Which has a 20% chance of happening for every attack). Combined with the attack multiplier from the equipment itself (1.844x, which is the highest that the game can randomly generate for this particular set of equipment), and the multiplier comes out to a grand total of 12.477 on a critical hit (Or 4.149 without one). To top everything off, her third Down Special custom variant was used, which increases the turnips' damage and knockback, but heavily decreases its effective range.

The result, as you can see for yourself, is astounding. The Stitch Face's amount of freeze frames in combination with TAS level execution allows Peach to keep opponents stuck in place. The only thing keeping it from a pure infinite is the turnips' lifespan, which decreases after moving in the air.

To my dismay, however, I was unable to cheese my way past Master Hand and Crazy Hand with the amount of damage that a Crit Stitch can do (Over 410%, which is their health at 9.0 difficulty); they have a "Damage Floor" at 90HP, at which any more damage dealt is ignored. The past issues with critical hits and not being able to see them at Master Core's fight is still present. I can't do anything about it until I get a RAM watch tool for Citra.

I also attempted to get a "High Score" of sorts while still keeping speed in mind. The score increases even after an opponent's damage reaches 999%, so an actual high score run would be continuously damaging opponents until the timer runs out in every single stage.

As it took me all day to make this, I don't want to subject myself to that.
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