[TAS test] Shadow Warrior - Map 1 Walkthrough 100%
BizHawk 2.10 dev build with DOSBox-X core
1999 configuration (Pentium 3, 300 MHz, 200000 cycles)
VESA No LFB - to avoid flickering
640x480, 3D sprites on, shadows off
Software Render
Despite being the first map, I don't like the performance, and it seems to be dependant on the "visplane" quantity (rendered columns). Its performance is already bad in 800x600 resolution.
3dfx patch doesn't improves things because 3D sprites are missing and the emulated Voodoo 3dfx doesn't seem powerful enough.
DOS32A doesn't work. Maybe a different ROM will do because the one I use has no DOS4GW.exe inside the game folder. Apparently, it's injected in SW.exe and requires HEX editing for DOS32A.exe to be picked instead.
Unlike the upstream (native DOSBox-X), Bizhawk doesn't keep CD content in memory. That's why the music is missing. Not a big deal. It can be overlaid on the audio stream in any video editor.
The control is delayed a little and it's hard to provide smoothness. After all, I was playing in slow-motion. I'm not a fan of Linux and libTAS, but, for a better picture, it would be reasonable to use a source port here because one provides both HD aspect ratio and stable 60 fps. I'll raise the frequence to 300000 cycles (450 MHz) on my next test to see if changes anything.
480p has been upscaled to 1440p using nearest neighbor filter.
Uploaded on May 10, 2025, but I expected to continue it and release a full shareware episode. No, I don't have much time for now =(