[TAS] The Darkening Episode 2 Map 11 UV Max Reality in 3:44.86 by Andy Olivera

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Published on ● Video Link: https://www.youtube.com/watch?v=612rf7H7TuM



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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

The date is not specified in the .txt file so I have provided the creation date of the demo file. This is generally accurate, but please note that this information is also occasionally incorrect.
Demo created (dd/mm/yyyy): 29/03/2011
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** .Txt File **
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Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: The Darkening: Episode Two
Pwad name: darken2.wad
Maps: 11 - Powerplant, by Ben Davies
Skill: 4
Category: UV Max
Exe: DooM Replay Editor

Time: 3:44

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

Since the gameplay in The Darkening E2 is virtually identical for all levels and I'm tired
of repeating myself, I'll forego the description this time.

Thanks to a small passageway at the beginning of the level there are a few route options;
well, two route options. First, you have to decide whether you want the RL or PR first.
However, there's not much ammo for either until the end so, regardless of which you choose,
you'll be spending much of the level with the SSG and CG (like I said: virtually
identical). The PR route requires one less lift ride, less backtracking and makes killing
the Arch-Vile quick and clean, so that's what I chose.

As usual with the SSG and CG, you'll need help from the monsters to make things go quickly.
To that end, this demo contains the largest amount of infighting manipulation I've done up
to this point. Where this is most important is in the Yellow Key area. Tightly packed with
Hell Knights, Barons, Mancubi and Cacos, you would think this would be easy. However, the
way the area is set up staggers their release. So, to make the most of it, you need to run
through the area without shooting much. Like I said, though, it's "tightly packed."

Moments to watch for: the aforementioned Yellow Key area; the Baron battle at the PR; three
Chaingunners dying entirely without my help (on the last lift); the Cyberdemon battle.
Really, though, you should just watch the whole thing. I mean, not only do I halve the old
record, I never get hit!

Alternate: Here's something I've never done before: included an alternate ending. I decided
to redo it because I wasn't sure about which method would be faster. The first way (get the
Cyberdemon infighting, then go back for the ammo) turned out to be slower, so I redid it by
grabbing the ammo first. It wound up saving six seconds. I'm only including it here because
the dodging on the platform is insane and deserves to be seen. I don't get hit in this
version, either.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/868/darken2.zip
Demo File Link: https://dsdarchive.com/files/demos/darken2/9090/d211x344.zip




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