[TAS] The Darkening Episode 2 Map 08 UV Max in 3:44.26 by Andy Olivera

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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

The date is not specified in the .txt file so I have provided the creation date of the demo file. This is generally accurate, but please note that this information is also occasionally incorrect.
Demo created (dd/mm/yyyy): 04/12/2009
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** .Txt File **
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Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: The Darkening: Episode Two
Pwad name: darken2.wad
Maps: 08 - Lucifer's Laboratory, by Richard Wiles
Skill: 4
Category: UV Max
Exe: DooM Replay Editor

Time: 3:44

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

I have to admit I'm not completely happy with this one. There are two mistakes: one, only
two of the three Cacodemons in the lava wake up on my first pass, meaning I have to wait
for a few seconds while the final one rises up into range later; the other, when I leave
the two Lost Souls immediately following the Yellow Door for later(they float up the shaft
and into an earlier area rather than staying where I could easily get them later). Why, oh
why, Richard, did you not make that Yellow Door open/wait/close like all the others?

Apart from those flaws, though, this is another ridiculously active demo. Since I don't
get a Berserk Pack until close to the end I have to work at putting those reload frames to
good use. That, of course, means lots of darting between monsters. This makes it all the
more surprising that once again I managed to not take any damage until well into the
demo(2:17).

Favorite moments: a dizzying 360 degree spin/strafe(forward and backward) as I emerge from
the air ducts and having exactly the right number of cells to kill finish off the Baron
and kill the remaining Cacodemon.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/868/darken2.zip
Demo File Link: https://dsdarchive.com/files/demos/darken2/9077/d208-344.zip




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