[TAS] The Ultimate Doom Episode 1 UV Speed in 3:25 by 38_ViTa_38 & almostmatt1

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=Hq9r-r5FzRU



Doom
Game:
Doom (1993)
Category:
Show
Duration: 3:45
17 views
0


Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
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** .Txt File **
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**THIS IS A TOOL-ASSISTED SPEEDRUN**

IWAD: doom.wad
Maps: Episode 1
Skill: Ultra-Violence
Category: UV-Speed
Exe: XDRE 2.20
Complevel: 3
Date: Finished on 26/11/2020
Time: 3:25
Author: almostmatt1

This is a tool-assisted speedrun, built using XDRE 2.20.

For the first 80 tics of this demo, the inputs are taken from e1m1xo791.lmp by 38_ViTa_38, since he did a really damn good job. When I begun this demo I just wanted to see if I could do a 7 second reality demo for fun, turns out that didn't quite happen, but I was enjoying myself so I kept going. By around half way through map 3 realised that I could probabably decently improve the current fastest Episode 1 TAS, made all the way back in 2006, and at that point I didn't want to go back and build from the start again and so I kept the tics. Some things are changed in those 80 tics, like some firing and angle transposition, but this is fundamentally still based off of someone elses work and I want to make clear that credit is due to Vita there (for what it's worth he actually credits Looper for the "first tics" but I don't know which these are). The rest is my own work.

I got initially motivated to chip away at this after being messaged for help as someone else wanted to do a similar demo but eventually gave up on the idea, which gave me the idea to have a go myself. I didn't really have a goal time in mind but wanted to beat each level of Andrey Budko's old 3:45 TAS by at least one second, which I managed, but my main goal was just to make a tas with a 7 second e1m1 and the e1m8 void glide as they're, I think, the most notable possible improvements to Andreys old tas.

There are tics to be saved everywhere through better movement and monster luck, but in particular there are a couple of significant mistakes. In map 3 and map 5, it's possible for a monster to open a door but I didn't get this to happen. It wasn't even a matter of knowing it could happen but not being able to get it to/getting frustrated and just not doing it, I simply didn't realise at the time that it could be done and so didn't try. In map 3 after the blue door I also should have just ran past the imp so I could shoot the zombieman quicker and therefore get past him quicker, if I did this and had a monster open a door for me sooner in the level it'd have made for an easy second saved.

I did certainly prioritise sharp turning in an attempt to prioritise squeezing out time over making this aesthetic, but made an effort to transpose tics and smooth out turning while mid-air or not moving to try to make it a little nicer to watch. Where this completely fails is the end part of e1m7, with plenty of rapid turning between chaingun shots. It's a bit of a train wreck to watch. Sorry!

I'd like to thank Alps, lots of talking to him about tasing lately has gone a long way in helping reignite my interest in making them and I don't think I'd have finished this without that.
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** Viddump & Upload Details **
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IWAD: The Ultimate Doom
Source Port: DSDA-Doom 24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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Demo File Link: https://dsdarchive.com/files/demos/doom/50513/ep1-x325.zip




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