Tatsunoko Fight (2000) Sony PlayStation Gameplay in HD (Beetle PSX HW)
Game name - Tatsunoko Fight
Original Title - タツノコファイト
Console - Sony PlayStation 1
Game Release - 2000-10-05
Publisher - Electronics Application, Takara
Genre - Fighting
Tatsunoko Fight is a two-dimensional, one-on-one fighting game where players must defeat their opponent in two of three rounds in order to advance.The game relies on using both normal and special attacks in order to damage the opponent, with a round ending once all of a character's remaining vitality has been lost. A special gauge at the bottom of the screen steadily fills when a character deals or receives damage, reaching a maximum of three levels. Player's can then expend one level at a time to unleash a more powerful super attack on their opponent to deal more damage. The game uses a combo system where light and heavy attacks can be chained together to launch a succession of attacks that cannot be interrupted or stopped until the sequence ends. In addition to normal versus mode, players may choose a round-robin-style team battle mode involving multiple characters, as well as a single-player story mode that resembles an arcade fighting game.
RetroArch Settings
Core - Beetle PSX HW
Renderer - Hardware
Software Framebuffer - On
Adaptive Smoothing - On
Super Sampling - On
MSAA - 16x
Internal GPU Resolution - 8x
Internal Color Depth - 32bpp
Texture Filtering - Nearest
PGXP Operation Mode - Memory
PGXP Vertex Cache - On
PGXP Perspective Correct Texturing - On
Line-to-quad hack - Default
Widescreen Mode Hack - On
Frame Duping - On
CPU Frequency Scaling - 100% (Native)
GTE Overclock - On
GPU Rasterizer Overclock - 32x
Dithering Pattern - Off
My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB
#game
#ps1
#タツノコプロ